Forum: Poser - OFFICIAL


Subject: Math Function (Add) on characters... help?

jamminwolf opened this issue on Apr 25, 2012 · 21 posts


jamminwolf posted Thu, 26 April 2012 at 9:54 PM

Well I'll be darned if I didn't lose enough hair today LOL!  I just did a bunch of rendering samples with a colored light set, was thinking that the face specular looked quite dull with your suggestion, but when I was about to screen capture the material room, I found my blunder.  In the blender1, I had input1 attatched to Blender2 instead of Binn. Blender2 is what I'm using for the bump map and displacement map (to omit the skin bump from the paint).

Anyways, just saved ourselves from waisting so much time (thankfully), so then I did everything right this time, your suggestion worked perfect!  Uploaded two renders, 1 with a cheap white paint job I just did up (not included in the package) & the other with default textures/settings.  The main light is purple (to our upper left a tad), the IDL light is ugly green (above/behind), and the back light is white (in back, slight left).

I thank you very much, bill, and sorry that I was about to challenge you (thankfully I found that mistake), as I don't just rely on people's suggestions and do my own homework, I do my very best to make things look right & natural to give my customers high quality/different/new ideas instead of just "copy/paste/sell", doing away from repetitives.  Which is why I'm thankful you're the one that helped!

I didn't bother with the diffuse color idea (yet) though, as my paint jobs are colorful already, but that is a great idea as well!  Thanks again, friend! :)

Now it's time to do the DS version, have a feeling I'll have to require my customers to use UberSurface2 (with duplicate everything like Poser), and I didn't really want to do that lol.

...wolfie