genny opened this issue on Apr 26, 2012 · 14 posts
vilters posted Fri, 27 April 2012 at 7:00 AM
@Russ555
Also , the closer the object the better to see the difference.
It will hardly be noticable on a figure that is 2" high in the far dstance, but VERY noticable in a close up.
There are 3 ways to put SSS in a shader, and many settings to play with.
What way did you try?
SSS works on ANY texture, (but micht require some changes in the nodes to fine tune.)
Check all the postings, discussions, screengrabs, at RDNA on SSS on humans, and/or other objects.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!