Tomsde opened this issue on Apr 28, 2012 · 319 posts
vilters posted Mon, 30 April 2012 at 11:00 AM
The main point being:
Different figure resolutions for different reasons.
I morph extensively in all 3 directions; X-Y-and Z..
The less Poly's to move, and the more room I have, the better the morphability.
Dense meshes are pretty-pretty hard to morph out of their default shape. There is no freedom and mostly the rigging breacks up. => less of a problem with lower poly figures.
As I wrote before; Genesis can do what she does because of her less dense mesh and because of the exelent poly distibution.
If you are pleased with the default shape of your figures? No reason to morph then.
I have 6 power horces of PC's to work with.
For computing power, I do not care for mesh resolution. Poly count can go through the roof for my part.
As a X-Y-Z morpher however?
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!