Forum: Poser - OFFICIAL


Subject: Un-triangularizing meshes

Anthony Appleyard opened this issue on Nov 12, 1999 ยท 8 posts


Foxhollow posted Sat, 13 November 1999 at 12:58 PM

This is true...screen clutter does make editing difficult. In Max, I normally just turn the "invisable" edges off....something doable to Max's meshes. All the "diagonal" faces are normally invisable edges. Maybe this is partly to blame for my not fully understanding your original post, AA. So...though I do usually see meshes displayed in a square format, I always have assumed the triangular split is there...I was very disappointed to see Poser's meshes ARE composer of quad faces. Guess this is why I always turn them into hi-resolution meshes before rendering using pNurbs...just what Mobius did for his P3 figure. obj files..and most others...imported into Max have all visable faces, but they can be edited to "turn off"...but a more tedious job than the editing!