Tomsde opened this issue on Apr 28, 2012 · 319 posts
Glitterati3D posted Wed, 02 May 2012 at 7:50 AM
Quote - While in many aspects V4WM does indeed bend better than V4, what you see at work is not so much the weightmapping, but the "helper bones".
Which, IMHO, while quite ingenious, are just as problematic as the magnets DAZ originally crammed into her cr2.
And everything you need several magnets or helper bones for can much more "savely" be done with a single JCM.
The more basic a cr2 is, the less chance of something breaking along the road. And nothing could be simpler than a JCM which is just a morph.
Or to say it this way: A non weightmapped but JCM'd V4 would bend better than V4WM but be still compatible with Poser 4 and all existing V4 clothing without the need for a special tool.
To be clear, I don't mind having weightmapping or the community enjoying V4WM.
But I think other improvements would have been more pressing, like, true instancing. Wouldn't it be great to have actuallandscapes with forrests in Poser ?
And I also want Poser to have an "official" figure with "official" morphs and "official" support and not being at the mercy of a grassroots movement who of course follows his own agenda.
Phantom3D is a nice guy and a great rigger, but I want SmithMicro to clean up the "mess" this community is now in, not him.
"Saving" Poser is too much for a single person, and it's a big difference if you just release some freebies because you feel like it, or you have to work because a lot of people expect you to.
That's sad. Because, frankly, that's exactly what Poser represents to me - the ability to CREATE, to innovate, to do as I please rather than load, pose, render.
To me, Poser provides the tools for me to be creative.
I don't want a boxed solution locking me into someone else's definition of "creative."
The ability of Phantom3D to innovate IS what Poser is about.