Forum: Poser - OFFICIAL


Subject: Poser 9 / Poser Pro 2012 SR2 available now, plus a little update on other areas

thinkcooper opened this issue on Apr 10, 2012 · 94 posts


3dstories posted Thu, 03 May 2012 at 1:53 PM

 

** ROPE ROOM SUGGESTION**

Quote - The cloth and the hair room go back to Poser5.
There are lots of requests to enhance both in the db now.

Time, priority and available manhrs will determine what can be put in future Poser versions.

But face, cloth and hair room are certainly on the too long "todo" list.

Prop hair, figure hair, and dynamic hair, all have different purposes.

Over the years all have been improved.

And idea's are certainly welcome.
Put them also in the RDNA forum.

 

**(I) I would like to see a dedicated "Rope" Room. **

Rope is similar to cloth and hair but it is a unique object unto itself, and I think much of the process to do it already exists.

For starters I would like to be able to specify two points, a diameter and then a length.

Then I would like to be able to go into the equivalent of a cloth room and add gravity.  Depending upon the length of the rope, the resulting curve should then droop realistically.

 

 

(II) A slightly more complicated version would take the above suggestion and allow the rope to drape over objects yet maintain it's diameter.  Imagine (don't know why I'm choosing this example as I work with sailboats) taking a cable TV wire in a room. Fix one point at the outlet, the next on the TV. Then specify a long length and have it drape over the couch, the coffee table, the computer, the sleeping dog, the cat, the goat munching your homework, etc.

 

(III) The next level would be able to add knots. There is a knot-Tyer program available free that has *.obj output,  but it is not Python coded. I would like to see something like this incorporated directly into Poser.

Here’s the link:

http://www.stevenabbott.co.uk/Knots/knottyer3d.html

(If I could add a place in Steve’s program such that I could import a jpeg to trace over that would be great; right now his graphic window is limited).

 

 

(IV) Finally, I would like to be able to draw a complicated rope path by hand and input it to a scene.

Here’s how that would work. Say, physically draw on paper the ‘squiggle’ that I wanted my rope path to look like.  Then scan it and run a centerline trace so I now have a vector that is one line thick (say eps or equivalent). Then take that single line eps, place it where I want in my scene, and then apply rope attributes.

This is similar to how I used to draw cartoons and import them into Photoshop/Illustrator in the late 1990s.

The reason I want to do this is that sometimes I have a scene and it frustrates me that if I printed it out on paper in 2D I could draw the exact path of the rope that I want in two seconds.  Since it's a print, the geometry would match if I could get it back into the machine. Given the things that I requested in I & II above that would give me a lot of flexibility in a short time.