Forum: Poser - OFFICIAL


Subject: Rendering glass

RobynsVeil opened this issue on Apr 29, 2012 · 25 posts


monkeycloud posted Thu, 03 May 2012 at 4:56 PM

Quote - The patio bench has a color map - I just put the BBGlossy shader on it. Well - did a little more - the damp and wet wood are new. I never told anybody how to do that. 

There are actually quite a few nifty shaders in that set. The puddled stone is pretty cool, IMO.

Thanks Bagginsbill - yeah, I realised the grain there was via a colour map node... as opposed to being generated from procedural patterns... something that would indeed be cool to see in due course ;-)

Actually, its several different colour maps, providing variation I see... its the exact working example I needed just now.

I suspect the damp and wet woods will be great for re-texturing the sail ship I was originally after wood for...

...and yeah it was that puddled stone that I thought was particularly awesome in the promos for the car :-)