Thanks Kobalt I am not sure I am locking in on your description well because your posting style is very focussed But I will say that i wanted to have a fine definition *available* for end user without totally building the defintion into the base mesh ..("figure") for instance i tried to shape rib loops into real rib shape and slightly contoured where rib definition would be but witout going too far . so that area of rib loops can be either used and further detailed thru morhping, or on the contrary morphed to "dissappear". everyones comment aout lack of arm muscle and ligament, tendon detail in extremities (arms knees elbows, is accurate... i really not done with this detail outside of the core body area , as mentioned earlier - here is a look at what i mean about trying to set for the end user the rib structure - so that end user has easy time of either picking up on this definition and enhancing it, but also could change the flow and amount of defintiion if desired.U see in any modeling program a user can identify the verts that make the ribs show, and so use this or hide it. Also for non advanced users of older P versions i made sure this morph would only have to be in one body part. ribs are all just chest, delts are all just collar, abs completely contained in waist, etc.
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