Forum: Poser - OFFICIAL


Subject: Checking Female Model Topography

santicor opened this issue on May 03, 2012 · 47 posts


AmbientShade posted Fri, 04 May 2012 at 12:29 AM

If I may add:

The legs themselves look a bit strange from the hips, as tho they are jutting out from the torso instead of being a continuous flowing form. IF this is your intention then that's fine, if it's a particular style you're trying to achieve. but generally females have a very hourglass shape from the thighs to the upper torso.

The topology you have running down the thighs, inner thighs especially, is too parallel, giving no definition to any of the upper thigh muscles. (same for the arms, from what I can tell). 

I took the liberty to sketch in some edgeflow suggestions, defining the gracillis, sartorius and upper quads. If you can establish these, will definitely help to keep your overall form solid and believable, especially the sartorius. 

Try to avoid stars or diamonds in the groin where her legs bend if you can. 

Also, your topology is really dense in a lot of areas, especially at the neck along the mastoid, and in the corners of the mouth. You should be able to tie off some of those loops with diamonds and not have it effect any morphing or animations. Edgeflow should only define the forms and change direction at plane shifts. Once you have your base edge flow in place, adding a 2nd level of division will give plenty of geometry for morphing and joint manipulation. And I see nothing in her ears that tell me they're actually ears, other than placement and outer form.

Hope this helps without being too over critical.

 

~Shane