Coleman opened this issue on May 05, 2012 · 171 posts
RobynsVeil posted Sat, 05 May 2012 at 7:09 AM
I'm having a really hard time sorting out exactly what you're driving at, Coleman.
What I am picking up is a resentment focused on SM that they don't espouse Daz technology. Given Daz's track record in terms of maturing their technology - let's just look at Shader Mixer and that whole shader system and documentation, as an example - I'd be inclined to keep my distance from Daz if I were Smith Micro and was looking at areas to 'grow' my app, as it were. I'd be staying with established technology... and there's a lot to do there, truly.
I do trust that Smith Micro are going to take a solid technological path. The technologies they will adopt and build on will be here to stay the course.
In the interim: Daz figures work brilliantly great in DS4. Use DS4 for that purpose. Poser has its own figures using completely different technology. Use those figures with that technology in mind.
It is pointless and demoralising to pine after a figure that doesn't match your chosen technology. This is a hobby, folks. :blink:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]