Forum: Bryce


Subject: Managing polygons.

fozzibear opened this issue on May 04, 2012 ยท 18 posts


TheBryster posted Sun, 06 May 2012 at 10:41 AM Forum Moderator

You might want to consider something else. Much of my stuff is about modelling, complex mechanical parts. I like to create the whole thing so that you can explore it from any angle. However, this means that my models are poly heavy and huge.

While I have no idea what your image will contain, it might be that if you can nail down your point of view (POV) you can 'go hollywood' and remove items in your scene that are simply out of sight of your pov, in much the same way as a hollywood film set would not include the rear of buildings for example, simply because in a movie they would never be seen.

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