mrsparky opened this issue on Apr 03, 2012 · 112 posts
seachnasaigh posted Sun, 06 May 2012 at 5:09 PM
(GeneralNutt)
Quote - Love the way the "radar" light works in the animation, that's really fantastic on a whole.
:D Thanks. ^^ It was an afterthought, but easy to do. The solid color needs some "noise", though. I'll work that in.*
(Mr Sparky)
Quote - ...The TV monitors still need the aura fitted.. B*gger. Forget about those. Sorry about that.
Oh, not at all; I simply was tired and ended work for the night. I already have a "bubbled" aura mesh for square panels, just need to scale it and tilt it to fit.* ^^
(Mr Sparky)
Quote - ...and the animated scanning static line for them didn't show at all in the test animation, but that's easy to adjust.... Is that a .gif animation or video?
* * Neither, actually. It's just a simple fuzzy line image map, but I move the V offset with the frame number. I just need to dial up its strength a bit.
material set up for the scanning static line on the monitors - click image to enlarge
(Mr Sparky)
Quote - I didn't know what you imagined for the "dome" screens on this wall, so I just put something on there. Let me know if you had a specific purpose for the wall 1 dome screens. Nothing on the dome at all, it's just a small light to give some illumination to the desk area.
Oh, gotcha. They'll be simple lights, then. The aura haze will still be animated.
Those rows of round lights and the four upright rectangular "screens" below confused me somewhat; the visible light meshes are set back into the wall with about a foot of air gap, but the emitters were placed right at the outside edge of the wall. In order for the opaque mesh -the wall- to shape the emitters' cast light, the emitters need to be set back into the hole. I would think that the visible light meshes should be at nearly the same place, just offset front-back enough to avoid having two polygons in the same space - Firefly doesn't like duplicate polygons or edges sharing space.
I'll work from this assumption this evening, and you tell me if you had a different idea in mind. It won't take long to change. Once I get wall 1 kit-bashed up, I'll send you what I have for wall 1 and the ceiling, so that you can make changes as desired. Then I'll work on wall 2, and so on.
Dragon's role is that of a destroyer, but she is as big as a WWII cruiser. She looks under-armed to an untrained observer, but in truth she could kill a WWII heavy cruiser, and that from over the horizon.
P.S. Overlook typing errors. I mangled my wrist wrestling with the truck's drivetrain, so I'm typing with a splint on my left wrist. X(
Poser 12, in feet.
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