Forum: Blender


Subject: Making a face morph for genesis

millighost opened this issue on Aug 29, 2011 ยท 104 posts


millighost posted Sun, 06 May 2012 at 8:02 PM

You are right, thanks for letting me know. The errors stem from blender currently implementing the bmesh model, which requires some changes in the scripts. The attached zip contains an update, containing some bugfixes for the bmesh. If you use blender 2.63 it should work. It uses and relies on bmesh, so it will not work for older blenders. I hope it will work for future blenders, too, but the bmesh stuff still seems to be a bit volatile, so it might break again.

The capability to import UV coordinates should work again; i did not check every polygon, but overall it looks right. It uses some functions from the blender api, which are less well documented, so there might be some things not right. If you notice something like that, please let me know.

Have fun - millighost