Coleman opened this issue on May 05, 2012 · 171 posts
wolf359 posted Mon, 07 May 2012 at 3:42 PM
"But then I realised I was imagining things there... actually it sounds more equivalent to COLLADA, this DSON idea... would that be right at all???...
To me it sounds like they are extending the functionality of their dsf format to full scenes, not only their characters.
"
Hi when I read this:
"The new DSON (DAZ Scene Object Notation) format (yeah, the name is kinda geeky, but hey, it’s a 3D file format specification) allows items to be broken up into collections of assets that can be addressed via a lightweight scene description. This lightweight scene file can be shared with friends and passed around legally and will faithfully reproduce everything about the saved scene. This is one of the biggest changes you will see in the next release of DAZ Studio."
The first thing that came to my mind this is possibly a "scene description" file format that still requires
to have the support Data files Sort of like what the legacy PZ3 does now.
If that is the case I do see one possible advantage for a potential third party plugin developer based on my experience with
INTERPOSER PRO for Maxon Cinema4D
Interposer pro plugin for C4D reads the various poser formats in the complete absence of the poser application itself.
With it I can Load a PZ3, animated PZ2 ,MAT, pose, BVH, posers lights& cameras into C4D directly from any properly structured runtime or runtime folders.
And once in C4D I have all the parameter Dials that i would have in poser to Dial in morphs etc plus more added by the plugin that are not even available in poser.
Not sure if this is the approach Daz is taking with this new "DSON" format but We will see soon after its release.
Cheers