mrsparky opened this issue on Apr 03, 2012 ยท 112 posts
mrsparky posted Mon, 07 May 2012 at 6:39 PM
Firstly hope the wrist is feeling a bit better now. Thanks for the tip on the fuzzy line maps and yes I can see now how having two polys in the same space would affect the lighting. Offsetting is easy enough as well. ..Those rows of round lights and the four upright rectangular "screens"....the visible light meshes are set back into the wall with about a foot of air gap, but the emitters were placed right at the outside edge of the wall. In order for the opaque mesh -the wall- to shape the emitters' cast light, the emitters need to be set back into the hole. Which ones? Do you mean the ones on the ceiling or the ones on another part ? ...I'll work from this assumption this evening, and you tell me if you had a different idea in mind. If you mean the lights inside the grid. My thinking here was that area would just have a light inside to illuminate that area. But wouldn't spill outside very much. Hence no aura. Though if you wish to change anything feel free. Dragon's role is that of a destroyer, but she is as big as a WWII cruiser. She looks under-armed to an untrained observer, but in truth she could kill a WWII heavy cruiser, and that from over the horizon. Easily. I heard the two described as York is a bruiser with her muscles on display. Dragon is the quiet one, with an incredibly tiny radar signature, but has the power to create a "clean air bubble" over several 100 miles.