ElZagna opened this issue on May 07, 2012 ยท 11 posts
aRtBee posted Tue, 08 May 2012 at 2:54 AM
generally, cloth room is a physics simulator, so you do have to do with your virtual clothes the same thing as you do with real clothes. In this case: if nothing holds them together, they will be torn apart by gravity. Holding togeter as: in the mesh, not by simply chaining them in a parent/child relationship. Think of a mesh as a construction of little balls connected by little springs.
Then they will follow natural barriers, like the belt is blocked by Vickys hips. or you can staple a piece of cloth into her body, thats a constraint group. Like in real girls are using double sided tape to keep dress straps in place on their shouldres.
(tutorial will be out by end of June, I hope :) )
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Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though