Coleman opened this issue on May 05, 2012 · 171 posts
wolf359 posted Tue, 08 May 2012 at 10:51 AM
"DSON is a waste of programmers time, as NONE of the big apps are likely to adopt it in anyway."
That is because NO ONE from the Community of professional 3D, Hollywood film VFX or game Dev artist, actually needs genesis as their proven tools &Pipelines from Autodesk,SideFX etc are more than capable of producing any morphing multi-character effect "genesis can produce.
I continue to be amazed at DAz's utter refusal to see this fact.
The only reason a professional user of the Autodesk Suite (Max Maya Softimage) or SideFX Houdini ,
would ever use a biped humanoid Figure in their
workflow is to ANIMATE IT!!.
For an animated movie
A CG Stunt double
or for a Game title.
Even Assuming I had A plugin to get a fully functional genesis into Maya or Max with Autofit CC subD etc....well ...so what!!
Am I just going to pose it & render some Sexy V5 or Hunky M5 shots with my $3500+ program and post them in my online user profile gallery , as DAz seems to think everyone aspires to do.
No I still will need(>>link PROPER ANIMATION RIGGING
to take advantage of the high end animation tools in my high end pipeline.
so that I can actually do project specific characters&creatures for "Lord of the Rings "or the "Avengers"
Why on earth would a professional Houdini artist bother to bring in a genesis mesh from some "DSON"importer When he should be building one properly animation rigged Character from scratch in his program as they all do for each & every paying client project.?
Cheers