bagginsbill opened this issue on May 08, 2012 · 147 posts
bagginsbill posted Wed, 09 May 2012 at 9:03 AM
Quote -
For a low poly table, yes, definitely. However there is a balance to be struck between the convenience of a prop that morphs into various shapes and the extra RAM, that is presumably needed to store the deltas.
If I had to fill a restaurant with these, and I had space issues, I'd just do a quick export/import - this reduces the prop to a frozen minimal representation of whatever you morphed it into.
The exp/imp round trip also fixes XYZ coordinate stretch problems that can mess up a procedural shader.
I don't have a good solution to the UV stretch problem and it is certainly the case that if you're using a UV-based shader, going too far in shape changes will harm it.
Which is why I tend to use 100% procedurals.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)