Forum: Poser - OFFICIAL


Subject: What does everyone want from Poser from here on in?

LaurieA opened this issue on May 09, 2012 ยท 377 posts


monkeycloud posted Wed, 09 May 2012 at 5:43 PM

I'd like to see SM continue to improve Poser's featureset, performance and stability in steady increments and not rush to add anything half-assed, if they can possibly help it.

A gradual and careful overhaul of Firefly, to carefully rewrite the aspects that use trickery or workarounds instead of proper ray tracing techniques... and I'm guessing off the back of that, introduce things like "caustics";

Steady improvement of every little UI aspect with the aim of making it as slick as a greased up space monkey... and take plenty inspiration from the big, professional grade 3D software players... although, at the same time, not losing sight of Posers essential UI "character";

Improve and extend the dynamics features and capabilities within the hair and cloth rooms and add soft body dynamics, which can be applied to groups of polygons, to simulate the malleability of human flesh when it makes contact with itself or hard surfaces, or to simulate other, cushioned, soft furnishing collisions, etc;

......is hopefully what they're already aiming to do, in due course ;-)

Also, fluid dynamics would be nice to have too... not just for liquids pouring, splashing, etc... but for fire and explosions too. Okay the fluid dynamics may be a couple of versions away. LOL.

Giving some focus to content development is definitely needed and, in time, a whole new family of figures would be a good idea, I think... and give them a substantial base wardrobe of clothing, hair, base skins, morphs, bump and displacement maps.... etc, to kickstart and inspire 3rd party content creators to follow suite... or suit :-)

Lastly, make sure what is commissioned, already in the works, with regard to any figures is really good before they put it out.

I'd rather be kept waiting than be disappointed...

EDIT: All in, I find Poser 2012 is great fun to use, right now, as it stands... but still, onwards and upwards please...

;-)