LaurieA opened this issue on May 09, 2012 · 377 posts
ssgbryan posted Wed, 09 May 2012 at 8:11 PM
Wolf359, I have to disagree with you on almost every point you wrote.
My passion & enthusiasm has gone up over the last 2 versions. In Poser 2012, I finally have a product that can actually push my machine. I have learned more about Poser with this version than in almost all of the prior versions put together. I am having a lot more fun with it because I am learning how to do new things.
I am no longer in the "load, conform, make art" category. NVIATWAS ain't good enough anymore.
And I have DAZ to thank for that. Genesis has forced me to look at what I was doing, and more importantly, what I was spending money on. I am buying less, modifing more and learning to create. It is a lot more fun than I thought it would be. The render is now the final part instead of the beginning, middle & end.
I have finally got around to leveraging my copy of Photoshop Elements & I am learning how to texture clothing so my males will have clothing that a man would be seen in public. Skin textures are next. I don't buy many characters anymore, because quite frankly, I can spin a dial just as easily as any vendor can.
I have had my stand alone copy of WW running in the background for a couple of months now, slowly but surely creating .dat files so that all of the clothing I have can be used by any figure I own.
I am learning (ever so slowly) how to use the new lighting system in PP2012.
That "small breakaway group" over on Poserplace is figuring out how to leaverage our legacy content into the new Poser. Which beats the hell out of buying everything all over again, which is what DAZ would prefer us to do.
The "hate & discontent" you see in the Poserverse over DAZ in my view is nothing more than 4 things:
1. People starting to realize that they NEVER had a personal relationship with DAZ. It was always business. The whole personal relationship was nothing more than marketing BS. These folks have to work their way through the grieving process from anger to acceptance.
2. The dissatisfaction with DAZ has been steadily growing. I am tired of them and their lazy-ass vendors. Genesis is simply the break point for a lot of people. I know it was for me.
Vendors get agitated when I ask "There are a 1,000 skankware outfits, why should I buy yours?" They half-ass a man's outfit, charge 50% more, and the textures are in colors & designs that no man would be caught dead in. They don't sell very well & the vendor blames the customer instead of their lack of attention to attention to detail - like putting the buttons on the wrong side of the clothing - See the new Town & Country for Genesis over on DAZ for an example (Check the 2nd image - buttons on the right hand side for both male and female clothing.)
3. DS4 is an out-and-out bid to either destroy the Poser community or assimilate it. I have 25 years in the Army & a business degree - I know what a frontal assault looks like.
4. Genesis is forcing people to leave their comfort zones. The "load, conform, make art" folks I am sure will continue to fork over money to DAZ, buying the same skankware over & over, continuing to buy the same basic character types over & over (If you have 2 Sarsa & Thorne characters - a pookling & a human - you have all of them - endless variations of the same theme at $15 a pop - I have too many of them myself.), and limiting themselves to fantasy renders. If you want anything else, you are shopping elsewhere.
I am not waiting for SM for better figures. Well that isn't entirely true - I am waiting for the weight mapped G2 figures (no point in reinventing the wheel) - I like them - I have a number of characters for them that I use & while I wait on SM to finish them up, I have pulled out one of the many characters that I have bought & am learning how to weight map and rerig that sucker (Rikishi).
I am not concerned about new content - I have at least 50Gb of female clothing - I need more female clothing like my mom needs another new wool skirt (she has over 30 - we counted.)
For me, it is sets, props, expressions & merchant resources - I can take it from there. If it is a character or clothing - it's gotta be real special, otherwise, I am not bothering.
I agree about the material room, but that is simply a matter of education - and a good tutorial. BagginsBill has done an incredible job, but he does make assumptions about ones art knowledge. Once I get my head wrapped around it, I'll create tutorials - I built a lot of educational products for the US Army & I am one hell of an instructor. (Modesty isn't in my character.)