LaurieA opened this issue on May 09, 2012 ยท 377 posts
monkeycloud posted Thu, 10 May 2012 at 5:43 AM
I'd be with you on the issue of instancing JoePublic... think I said that already in another thread...???
But in terms of figures (and looking at your fantastic figures reinforces this thought for me) I'm pretty sure I'd rather have a family of pre-scaled, pre-sculpted figures (base mesh-level presets, if you like) than a one-size fits all... and not because of any issue with Poser scaling (a fix for that would clearly be good).
It just seems to me to be a better idea to have, say, pre-scaled, pre-sculpted tall, short, fat, thin (to name a few)... male and female, adult and child varieties.
That's a few variables there, I know. But I think it would be simpler for the end-user and ultimately give a better aesthetic result for users who don't have the skill or time to make their own figures or character sculpts, if a good 3d figure artist was tasked with creating such a range of base figures...???
They could still obviously have just as many morphs. But the range that these morphs needed to be stretched, to achieve an end result, would be... more realistic, I think.
The morphs would provide refinements more than having to attempt radical body shape transformations, that, unless done with some skill, time, and good anatomical awareness (and even with that) are still likely to end up looking not right.
I don't know if such a family of figures could or should share a new, improved type of unimesh.... and whether shared UVs and core bones... weight-mapping data... would be feasible. That tech is beyond me right now...
...so my wish here may not be a viable one, I know... especially given the issue of conforming clothing peripherals, etc.
;-)