Vue 10 Infinite - Build 10008910 - BETA The following is a list of bug fixes and improvements included in this update:
Publishing Date: EEF 05/07/2012
- Fixed the position of cloud layers when reloading scenes or atmospheres (X,Y coordinates were reset to 0,0).
- Fixed potential crash in the atmosphere thread, after a render in top or front view.
- Fixed potentially wrong automatic clipping planes when the scene containts displaced objects.
- Fixed a possible crash in the material editor, when switching from the child of a mixed material to another material.
- Fixed the parameter publishing tab which was not refreshed when changing the selected material layer.
- Fixed a potential crash with plants, when the material uses Fade Out.
- Improved keayframe animation system.
- Fixed EcoSystem instances that could be dissociated from their underlying object on Undo.
- Improved distributed rendering to avoid small differences between local and remote rendering tiles.
- [MacOS] Fixed a possible crash when adding a new material layer (in really specific circumstances).
- [MacOS] Fix possible, rare crash when using expandable button controls.
- [MacOS] Fixed huge memory peaks at the end of renders (especially with many multi-pass buffers).
- [RenderNode] Improved compatibility of modifed .veg files when the content is not installed.
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