LaurieA opened this issue on May 09, 2012 · 377 posts
shvrdavid posted Thu, 10 May 2012 at 5:40 PM
Lots of people think that SM should license Genesis and put it into Poser.
Let me ask this.
If you owned SM, would you license something, (ie pay dearly for it) when it is already free to the end user? Would you license something that has yet to be adopted by anyone other than the creator?
If you answered yes to either or both of those questions, you should seriously rethink it. Imagine rewriting the entire core code of Poser to use Genesis technology, paying out the waazoo for it, then suddenly something else pops up that is free, proven, and backed by a major 3D circle of companies.
So far I have yet to see a single software company license and integrate Genesis into another application. If there is one, I seem to have missed the memo.
If you look at a lot of the stuff that is included in applications, most of it is opensource.
Here is a perfect example, that is in a lot of 3D apps.
**Bullet Physics Engine. **
Under zlib license, free to use, distribute, etc. A guy that worked for Sony at the time designed it, and gave it to the world to play with. It is in lots of applications now from animation to weather simulations.
FYI, Bullet 2.8 is out now if you need to upgrade.
Shall I go on? OpenCollada, FBX, BVH, OBJ, Python, OpenGL, OpenCL, OpenCl EX...
All of the above is, or was, backed by major corporations like. Intel, AMD, Nvidia, Adobe, Sony, Autodesk, etc, etc, etc.... They all worked together on it, hammered out all the details, then gave it away to promote a standard.
That is how a standard that will stick around gets started. If the major players don't want to use it... Well, I hope you get the point.
Keep in mind that a lot of the higher ups from some of those companies were among the Judges that gave Genesis and award. Then walked away. None of them appear to be licensing it either.
I understand SMicros decision not to add it to Poser, it just is not a wise business decision to do so. Seems that all the other 3D companies have made the same choice as well.
If Genesis was opensource, it would probably be in a lot of other applications by now simply because it drastically cuts down on user input. But DAZ made the choice not to make it opensource and took the gamble that others would bite.
No one has bitten that I know of.......
If Daz wants Genesis in other apps, they will most likley have to make all of it opensource.
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->