LaurieA opened this issue on May 09, 2012 · 377 posts
wolf359 posted Thu, 10 May 2012 at 9:47 PM
"There is more to the Genesis System than what is in the file saves. A lot of it is in the files saves, but not all of it from what I can tell. That is why it doesn't work in anything else, you also need the supporting code to process it....That is the part a lot of people miss, it is not as cut and dry as a lot of people think to import a character that requires a programming (code) to come in with it so it works."
Well clearly I am not a programmer
but here is a video of the genesis base being morphed in Autodesk Maya >>** LINK**
I am fairly certain Autodesk Did not Alter Maya so Daz could do this.
This is obviously some early beta of either an import plugin or (Shudder) "hosting" plugin that DAZ them selves Developed perhaps as a proof of concept.
From the looks of the figure it is obviously is taking advantage of Maya's CC Sub'D.
I dont think there is anything so magical about the Genesis/DS4 Linkage that makes them inseparable.
In fact the aforementioned Robert Templeton has been hired by Daz to create a Genesis to Cinema4D
plugin similar to his amazing poser to C4d plugin that I use and I have every expectation that he will succeed.
Cheers