RobynsVeil opened this issue on May 06, 2012 · 104 posts
RobynsVeil posted Thu, 10 May 2012 at 9:57 PM
This probably won't float LaurieA's boat any, for those who simply love matmatic / Python scripting of shaders, Cycles is going with Open Shading Language scripting in the future (on the todo list for Brecht). One thoroughly hopes the scripting itself will be in Python, not like the native OpenGL language itself, which is basically ANSI C. :blink:
BTW, Brecht indicates that he's always open to having people help with his projects. So....
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]