flibbits opened this issue on May 10, 2012 · 72 posts
WandW posted Fri, 11 May 2012 at 11:28 AM
Quote - Welcome to an issue us DS4 users have had since autofit was launched.
The shoes themselves are the problem, many of them were not built around V4's zero'd foot pose, so changing the rig to V4WM (or Genesis) means they will never conform properly. You either need to create a new .OBJ after posing the shoe so it fits V4's zero'd pose and then rig that mesh, or turn them into props and lose the rigging.
Indeed. Also some shoes are only rigged with foot and toe actors, so the conversion messes up the shoes' alignment at the ankle joints, since there is no ankle joint in the shoe to convert...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."