FranOnTheEdge opened this issue on Mar 21, 2012 · 24 posts
rashadcarter posted Fri, 11 May 2012 at 11:36 AM
Fran Wrote:
Dyret, Clay, Yes I think it is to do with groups, it's incredibly fiddly, and doesn't always work, but now and then if you ungroup an object with more than 1 texture (grouped even if you didn't group it yourself, (Bryce does the grouping on import)).
It does seem to be quite temperamental though, and what's worse, is that once you exclude an object in one light it seems to be excluded in the other light, even if one is a radial and one is a spotlight.
There are a few quirks to the Influence feature that I will clear up for you.
Influence is the technical name for Include/Exclude.
The implementatin of this tool is still primitive, but it is workable and it is consistent.
Make sure you use short names. If you use long names for objects the Light Lab will get confused.
Fran, in the case of your kumquats, you need to rename the innards as "Flesh," not Satsumahalf_SatsumaHalf_etc. The name is waaaay too long for the light lab to identify the item.
Anyhow, once you rename the fleshy innards to "flesh", you then need to ungroup the fruit so that Flesh can be listed in the Exclude list. Simply select Flesh, and it will exclude the fleshy innards of all of the cut fruit.
What I do know is that the memory dots seem to be shared by all lights in the scene. That is unfortunate.
There are a couple of bugs with this feature, but minor and predictable. There is an issue with Volumetrics and with a few other things. But generally the feature is stable.
Sometimes odd things can happen when shadow casting is disabled on a material that is itself excluded from the Influence of a given light.
Fran, I downloaded your scene and I am playing with it. The Sunlight you've rigged is cool, but I have another wqay of doing it that I think you will like. I think you should be making much more use of Domes. Domes can give you a better soft shadow than your current grouped radials ideal. i will explain more in time.