LaurieA opened this issue on May 09, 2012 · 377 posts
wolf359 posted Fri, 11 May 2012 at 4:47 PM
"More commonly referred to as weight painting in other programs like Max, Maya, etc. Weight mapping basically allows joints to bend more naturally, affecting the soft tissues and muscles around the joint or up/across a limb based on positioning or movement. It does what JCMs were meant to do, just better. "
Yes I have over 35 weight mapped rigs for C4D from Dosch
and of course the joints will "look better" in general
But IMHO SM/poser needs to fix it poor excuse for IK to really improve its animations
as well as implement a true nonlinear motion clip system.
Cheers