flibbits opened this issue on May 10, 2012 ยท 72 posts
shvrdavid posted Fri, 11 May 2012 at 5:21 PM
There is a fix for the shoe issues that have toe joints and that do not transfer properly. It was addressed, looked at, experimented with, and a fix for it was posted. The thread appears to have been archived.
It is not something that could be included with the conversion simply because there are just to many differences in the sizes of the zones needed to do all of the shoes that are out there.
The problem is that the joint zone on V4 toes are not large enough to reach all of the shoe.
Here is what you need to do to shoes with toe joints that do not convert properly.
Select the V4's foot, bend it until the joint shows a problem. 40 degrees up should cover most of the problem.
Select the shoes toe joint.
Open the joint editor, tweak the zones a little bit.
3a. Depending on the shoe, it depends on what you have to do to the joint to correct for it. Sometimes simply scaling the inner and out zones will do it, other times you have to do a little more to it and move the affect angles a little bit, move the center a bit, etc. I all just comes down to the shape of the shoe, and how much of it is outside of the original toe joint zone.
Repeat this on the other shoe, do not use the mirror symmetry command to do the other side.
Resave the shoes.
It would have been nice if there was one fix for all the shoes, but there is not one.
The same process can be used on gloves as well.
Hope this helps...
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