LaurieA opened this issue on May 09, 2012 · 377 posts
monkeycloud posted Tue, 15 May 2012 at 6:43 PM
Moriador, I remember that thread... as I think Phantom3d pointed out in the thread at the time, there are alway going to be some limitations when weight mapping a mesh that was never designed with weight mapping in mind.
I think this fact really exemplifies just what a great job was done in overcoming this and applying the weight mapping to V4, especially given the distribution method limitations too...
But personally, I don't see that it is invalid to use additional morphs (whether personally sculpted or from a product, if such works okay with the weight mapping - e.g. as Hornet3d points out some of the Perfect series do) to tweak the figure shape, in addition to the weight mapping enhancements?
Overall the weight mapping of V4 provides plenty of enhancement on its own, in my experience of using it.
But in my book, whatever works to get a job done, is surely fair enough...