First 10.5 Update is here :)
Vue 10.5 Infinite - Build 10501386 - BETAThe following is a list of bug fixes and improvements included in this update:
Publishing Date: EEF 05/14/2012
- Fixed the position of cloud layers when reloading scenes or atmospheres (X,Y coordinates were reset to 0,0).
- Fixed distributed rendering problem (difference between local and remote rendering tiles).
- Fixed EcoSystem instances that could be dissociated from their underlying object on Undo.
- Fixed potential OpenGL errors when Vue is creating the EcoSystems specimens.
- Improved Pan Camera icon response (under scene preview) which was too fast.
- Fixed a potential crash when editing a material (with automatic material preview rendering on).
- Removed useless separator in material contextual menus.
- Fixed published tabs which were sometimes not editable (volumetric or EcoSystem materials, with animation).
- Material Editor/ EcoSystem Painter: Completed tooltip to explain the meaning of EcoSystem display quality.
- Fixed updating of the color blend parameters in the material editor.
- Material EcoSystem Editor: fixed a small UI glitch (right of the tab).
- Fixed potential issues when populating spline effects involving the spline's own geometry (Influence ratio 0% for spline, but plenty of instances on it).
- Fixed a crash when previewing a Dynamic Population using EcoSystem Stacking.
- Fixed EcoSystem Stacking Limit: was not well taken into account during population.
- Fixed default name and description when saving a single material layer from material editor.
- Added a message to avoid losing user modifications or animation with Plant/Rock variations from .vob files (Wue will offer not to regenerate variations if the plant/rock was modified).
- Fixed a possible crash when closing Vue with material summary open, and a material editor previously opened from the summary.
- Fixed Text object saving which did not work if the text had several lines.
- Fixed Macros using EcoSystem painter.
- Fixed Effect on 2D brush flow behavior.
- [MacOS] Fixed a possible crash when adding a new material layer (for specific configurations).
- [MacOS] Fixed possible, rare crash when using expandable button controls.
- [MacOS] Fixed memory peaks at the end of renders (especially with many multi-pass buffers).
- [RenderNode] Fix potential crash/hangup at exit (related to license server disconnection).
Mazak
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