mihoshi1de opened this issue on May 16, 2012 · 21 posts
meatSim posted Wed, 16 May 2012 at 7:19 PM
I hate to see someone waste gamma correction like that. IF the situation snarly points out is occuring it would be better to duplicate the diffuse node and connect any transparency, bump, or displacement to that node. Then you could set that gamma to 1 and leave the diffuse node as render settings. I cant honestly see having the transparency hooked up to the diffusemap though.