Forum: Poser - OFFICIAL


Subject: VH_Maya & Jamila in PP2012

mihoshi1de opened this issue on May 16, 2012 · 21 posts


Snarlygribbly posted Thu, 17 May 2012 at 3:44 AM

Quote - I hate to see someone waste gamma correction like that.  IF the situation snarly points out is occuring it would be better to duplicate the diffuse node and connect any transparency, bump, or displacement to that node.  Then you could set that gamma to 1 and leave the diffuse node as render settings.   I cant honestly see having the transparency hooked up to the diffusemap though.

It doesn't work like that.

If you duplicate a node the resultant two nodes are still referencing the same texture, and Texture Manager will only allow one setting per texture (not per node).

In other words, you change one, you change them both.

It's not just the extra node you need to create, so much as an extra texture map, which EZSkin isn't set up to do (but is an interesting possibility now we're thinking about it).

Although it has no bearing on the OP's issue (neatly sorted out by BB), this is worth bearing in mind anyway.

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