odf opened this issue on Oct 27, 2008 · 13933 posts
PhilC posted Sat, 19 May 2012 at 5:41 AM
Poser has had an "unofficial" body part naming convention pretty much from the beginning. One advantage is that a pose made for one figure can easily be used on another particularly after the development of the Universal Pose technology. However if one creator starts to use "abdomen", another "midriff", while another "tummy" it just gets to be a mess. Wardrobe Wizard is no different, it looks for a body part named "waist", if it is presented with "hip2" it will just get confusticated. My thanks again to odf who in this instance simply renamed the body part.
Wardrobe Wizard has no problem with the "non-standard" hierarchy.
When I'm presented with a candidate for Wardrobe Wizard support and find that for what ever reason it contains non-standard characteristics that can not be altered I have found that creating a Wardrobe Wizard compatible version of the figure to be a solution. For a Poser Physics compatible version of Antonia I offer the following solution:-
Load the figure into the Poser scene.
Go to the set up room.
Open the hierarchy editor.
Drag and drop the hip and waist bones to form the correct hierarchical order.
Return to the pose room.
Save the figure as "Antonia-PP"
Open the Antonia-PP.cr2 file in a text editor and change the geometry file line back to what it was in the original file.
Naturally you would need to communicate between yourselves regarding how this file may be distributed.
Does that help any?