Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
bobvan posted Sat, 19 May 2012 at 9:30 AM
Quote - > Quote - Agreed and I agree with the Nicole Kidmen thing
Question for future multi character renders. The one I did above was difficult to to the memory suckage. Would exporting chracters as obj and re importing them make it less resource consuming?
Doubt it as they would have the same number of polygons. Reducing the texture size is a big help, especially if you have a few different character textures.
You don't need eye textures to be 3000x3000 pixels. I can get over 11 V4s into a scene by just altering the pixel sizes of certain textures, bump and spec maps.
Changing the size on disk by altering the quality doesn't help.
How do you do that without messing stuff up?