Forum: Poser - OFFICIAL


Subject: complaning about, why vendors make only poser compatible products

durf opened this issue on May 18, 2012 · 65 posts


monkeycloud posted Sat, 19 May 2012 at 6:00 PM

Quote - Mari, Substance Design, 3ds max, Maya, Cinma4D etc all provide a far better and more versatile 'material room'. And the result when baked surpass anything you can hope for in Poser. In addition you don't impose a straight jacket on the user -he is free to play in Poser's material room, he has a clean slate so to speak.

That is only sound logic and common sense. But why not check some top vendors on a random basis and you will find that they all provide material that look great with only a bump map and Posers standard lightening.

 

Hi Vintorix

Of the various content, from top vendors, that I have, I'd have to say almost all of it looks better with Bagginsbill's shaders replacing most of the defaults... certainly when these defaults are just using diffuse and bump image / colour maps.

I had understood that raytraced reflection and refraction, and so on and so forth, are not catered for in just image maps... is that not the case??

I am a Poser newbie, relatively speaking. I couldn't mix up a shader myself from scratch.

But its easy enough to copy a shader recipe from a forum. Or, like I've done, buy Bagginsbill's new products, or EZMetals, etc, and work largely just by applying materials from the Material section of the Library... and from there, copying and pasting nodes, etc.

What you're talking about, to me, sounds like a step backwards??

If it is that easy for me to improve materials I get with products, why should a vendor not do that, before they ship their product.

Is it not the case that the top end 3D software packages all, also have equally or more complex shader systems than Poser in fact? The difference is maybe just that they have more, cutting edge, material presets available off the shelf? But this is, in part, why they are so much more expensive.

Cheers ;-)