chendaz3d opened this issue on May 20, 2012 · 26 posts
chendaz3d posted Sun, 20 May 2012 at 5:52 PM
@daremok3: "I'm a little confused...What exactly are you trying to accomplish?"
Hi daremok3 I have created a simple house prop with a door that revolves, I have created this model from blender and then used the CCT from ds4 (tri-ax,skeleton setup tools,joint editor, weight painting).
"You do know that props (.pp2 - stationary) are different from characters (.cr2 - moveable), right?"
Im not aware of that thank you for informing me about those things, I used the pp2 exporter script too on my ds4 and maybe that's the reason I see my model but the bones I have created was not rigged/attached on the models itself.
"If you are trying to create a character prop (moveable parts prop) out of your stationary prop, I think you might be going about it all wrong. I think the .CR2 exporter was designed for character exports to be used with other software such as Poser, or Carrara."
I just want to export my created custom props with movable props so that I can redistribute it either for free or commercial. I just want it to load on the screen and 100% complete with parts and rigged but now its not happening and I really dont know why...
@rhaseltine:"It appears it is a figure, if you look at what is selected in the Scene pane. However, as I said in your Poser forum thread, you should not include the Runtime folder in the base path. You also need to have the OBJ already set to Poser scale and located in the correct folder (RuntimeGeometrieswhatever) when you import it into the Figure Setup pane as it remembers that location for the CR2."
Isnt it model that was created thru Skeleton Setup Tool(ds4) considered a figure? I have created a bone which is the body(house) and a child bone(door) then rigged then using the tri-ax weight painting. All is working good and I have tested it working but I JUST DONT KNOW what to do to share it for free or commercial use.
I tried to export it as a .cr2 file I even created my own folder(runtime/libraries/props/simple house) and set my base on my runtime. As for my geometries I have created my own folder too just to be sure (runtime/geometries/simple house/house.obj) and then EXPORTED IT AS CR2.
Guess what happens?... I see my own thumbnail but when I clicked on it and load all I see is just BONES!!! where is my model and what happened to them? I even checked my cr2 path using crimson editor just to be sure and here is the photo
@@daremok3: "O.K., maybe you already made the switch to Poser for content creation (I use both by the way), but in case you are still willing to give DS4 another try for this project:
From the looks of you thread (at second glance) you are trying to create a character prop, and it looks like your only hangup was how to finalize the work into a working character file.
Because DS4's new creation tools are completely different than it's predecessors, or Poser's, you will have to do things a little differently than before (if you have been creating content before)."
Im still thinking right now if im gonna invest my time again to learn something new like poser and from what I can see its very promising, even if ds5 comes out I think it still have lots of issues especially for those artist like me who creates content models(just to let you know this is my first time being a PA).
"First, did you create your skeleton via parametric (DS3/Poser) bones, or did you use the proprietary Triax Weghtmap system?"
I created it using the ds4 Triax system and I cant imagine myself using ds3 system for corners and squares models it is very difficult as I noticed ds3 use only spheres and joints which is not enough.
"If you used Triax then the following might help you. I've never parametric rigged in DAZ Studio (any versions), so I am not sure of the correct saving procedure, but there are tutorials availabe for this.
In order to solidify your creation with the CCT's (for Triax rigging) you have to "save" (that's save, not export) your bone completed model under FileSave AsAssestsDSF Figure or Prop.
Mind you, I am going from memory (content creator myself), but I have not finished my first cup-o' coffee yet, so the noggin' is still a little hazy. That might not be the exact path, but you get the gist.
Instead of .cr2 for DS4 you are creating it's proprietary format .dsf. Once this is created and in your library you could probably export it out using the CR2 Exporter. But, and I am assuming again, you will probably need to change back to parametric rigging if you created this work with Triax Weighted rigging."
I never tried using a dsf file before and can you please give me details how to use it with conjunction to cr2 exporter.
@wallace3d: "Daz Studio has the ability for you to create props
*with morphs and share with others. it even puts *
it into catagories if you want. for example.
I created a desk with drawers all as one OBJ
*and created Morphs for the drawers to open *
and close. then saved it as a Daz Prop.
You can then save the files it creates and share
with others. However it will not create a PP2"
I just want to create a movable props with bones that can be moved, also I have think of using morphs as solution to my problem but it has its limitation, all I want is bones and my rigged model to appear on my screen when I load my model.