LaurieA opened this issue on May 09, 2012 · 377 posts
moriador posted Sun, 20 May 2012 at 7:26 PM
Quote - > Quote - > Quote -
I'm all for Esthers request, but given the enthousiastic reactions to it - you do know that this functionality (accept for preview) is already somewhat available for render? Turn off the visible in camera option for the object and it won't block the camera (and still be visible in reflection and for IDL calculation).
Esthers proposal is much better, but in the mean time turning off the visible in camera option is a bypass
This does not work if all four walls are modeled as one piece, which is common in a lot of older props and sets.
Yes, that is a limitation. I usually solve it by going into the group editor and creating a new group for that wall and spawning new props for it. But that can be tricky. Having Esthers solution would eliminate that problem. Fortunately most props in the last few years have separate walls and there it will work.
I've been doing this for ages, and the new "view in camera" checkbox in PP2012 is a godsend. However, while most props do have separate walls, sometimes you still can't get the angle that you want unless you turn off visibility in two adjacent walls -- and most walls are a huge part of the prop, so you're limited in those cases if you don't want to render at least some blank spaces.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.