Pret-a-3D opened this issue on May 14, 2012 ยท 8453 posts
bobvan posted Mon, 21 May 2012 at 11:59 AM
Attached Link: http://adrikk.deviantart.com/#/d50esgm
> Quote - > Quote - Does anybody have a link to a tutorial on how to reduce the textures like Paolo and Reg have mentioned? > > Just out of curisoity, why do you want to reduce your textures? About the only reasons I use it is for SLG rendering or if you have 4 or more characters on screen at one time. Of course by then, studio is chugging so slow that you know you've reached a limit. > > While you're looking at this, check out the texture atlas function. It does a similar function, where everything on your character gets baked as one texture (clothes, props, etc). It has a size limit of 2048x2048 (2k range), which is fairly practical for a human character. Going under 1k and you start to see seams and loss of detail. > > Add: Daz's youtube channel has a lot of tuts to get you started.I dont know if you missed this, it is for a large number of characters this one would crash LUX the only way I was able to do it was with mem conserve and even then it drained my PC. Paolo suggested reducing the texture sizes with collect texture and the slider but apparently its not that simple. One needs to be manually adjust texture sizes 1st? I did d/l text atlas when it was free but do not understand the conept. For the most part I am a build scene add lights and render type guy...