LaurieA opened this issue on May 09, 2012 · 377 posts
Dale B posted Mon, 21 May 2012 at 4:47 PM
Quote - > Quote - I don't really see much difference in IK vs other apps but I haven't done much with them so I can't really say.
~Shane
There is no IK-FK blending.
No animatable/switchable Pivot points that allow rotation around arbitrary points.(->foot-roll)
The solver has massive problems with jittering, especially if the chain contains more than 2 bones.
No real control for Ik-Chain orientation. (You can use 'side-side' for this, but it doesn`t work reliable)
Problems with IK-Chain flipping.
The IK in poser is (in my humble opinion) generally for character posing, not animation.
Doesn
t mean you can
t use Poser for quality character animation, but it's hard.
What he said.
The Euler flip toggle from Messiah would be a godsend for when you twist things into pretzels. Gizmo's would be nice, and expanding the animation pallette/dopesheet to allow for more work within same would be excellent. Honestly, I'd be tempted to add an 'animation room' to the app, that way those who fear or have no interest in that part of it could ignore it in toto.....and those who don't and do could have a separate workspace they could configure without futzing around with the memory dots. And maybe a python room, where you could keep multiple scripts with GUI's stored and ready (if possible to do without getting into crash territory).
But Poser's animation systems =need= some work to make it easier to make motion with....