Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
Pret-a-3D posted Tue, 22 May 2012 at 5:56 AM
Quote - Question for the glass experts. I'm trying something a little different and want to get a window pane for detective's office to read his title and name. I've tried a few approaches to get the texture nice and readable, but now it's reflecting within the glass pane and reads like it is both forward and backward. I'll put up a pic when it gets a little farther on this attempt. Would an alpha map on the window help separate things?
You should place the texture in the transmission channel of the glass, set the reflection channel to almost oure white, and set the glass to archi. Using an alpha channel with glass is not a good idea, it will make part of the glass disappear. There is no need to use the alpha channel unless you want to create irregular shape glass objects.
Cheers
Paolo
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