AmbientShade opened this issue on Mar 14, 2012 · 453 posts
moriador posted Sat, 26 May 2012 at 6:03 AM
Quote - My thoughts are that her breasticles should be shaped for wearing clothes, with the natural sag being a morph, so that clothing is easier to build for her, and the "gravity morphs" would be for nude renders. Otherwise, wouldn't all her tops look like she's not wearing a bra?
They were originally smaller, but both my brothers and my nephew have all said they need to be bigger, so I increased them by about half again as much, to get to what you see now. (of course they all still say they're too small).
As for her face, I want her to be attractive out of the box. I can adjust her brow if it's making her unattractive, as I'm going for a pretty/cute look as opposed to strong. Her face will have plenty of morphs though, just like Lucas.
LOL, Well, you can't argue with your market.
Yes, it makes sense for the default appearance to be a "supported" look. It just seems strange when you're looking at a nude mesh and not thinking of the context.
I like her face. The brow is a noticeable feature, but I wonder if it's not just that it kind of looks slighty drawn or furrowed -- more of an issue of expression than an anatomical one. But if you have any doubts, you could soften it. Jesse has a pretty face, I think, but she always looks so stern. It might be best to avoid a default emotion, particularly a negative one. I'm not being sarcastic when I say that you should probably aim for that vacant fashion model stare.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.