Forum: Poser - OFFICIAL


Subject: Dynamic cloth - the cloth room For Compleat Dummies

RobynsVeil opened this issue on Dec 03, 2010 · 409 posts


EnglishBob posted Sat, 26 May 2012 at 2:29 PM

Well, I'm getting a better grip on the elements which are important in belt simulation. However I don't seem to be getting consistent results, but that may be because my expectation of consistency is wrong. :)

Anyway, here's a quick summary of the points. Some of these are repeated from the advice previously given by aRtBee and others. Apologies if it seems that I'm trying to take credit for that advice.

The render attached was made after a simulation with the belt offset being 0.001. You can see Antonia poking through the cloth a little, presumably as a result of having such a close approach of the belt to the body.

I then increased the belt offset to 0.0025, on the assumption that it ought really to be twice the collision depth. However the cloth then started poking through the belt, for some reason. As I said, inconsistent. I have to put this aside for now, but I'll carry on when I'm able.