LaurieA opened this issue on May 09, 2012 · 377 posts
ssgbryan posted Sun, 27 May 2012 at 5:11 PM
Quote - > Quote - I agree that adding the morphing clothes functionality to poser would be an incredible step forward. I'm not sure it 'needs' to happen automatically (or even if thats currently possible for poser) but just being included would be a big counter to what I think is the most compelling feature of DS4/Genesis.
The combination of WW and MC builtin would be the ultimate in convenience and workflow for me. I have both programs, but the fact that I don't have to leave Poser to make WW work is a big plus for my workflow. Not sure what it would cost, but it's a dialogue that Smith Micro might be interested in having.
For me, WW in Poser is the ultimate inconvenience to my workflow. Let me explain....
When I use WW that is built into Poser, I can't do anything until it is finished. The built-in WW is tied to the main Poser thread. There have been times it has taken several hours to finish analysing a piece of clothing and when that happens, I am done for the evening. The bad news is PhilC has apparently stopped development of the stand-alone version & this irritates me to no end.
Since Morphing Clothes is a seperate program, I can
If these items could be spun off onto seperate threads like the renderer, I would consider it.
Just like my computer - I can multitask.