Michaelab opened this issue on May 26, 2012 ยท 20 posts
monkeycloud posted Mon, 28 May 2012 at 8:13 AM
Very useful info Seachnasaigh - thanks :-)
I've just been trying to figure out this very thing... or a permutation of it at least, in the render I'm doing at the moment...
...I'd got some of it right, kind of, based on a previous thread of yours. But I'd missed the bit about cranking up the ambient value past just 1...