AmbientShade opened this issue on Mar 14, 2012 · 453 posts
AmbientShade posted Tue, 29 May 2012 at 6:30 AM
Quote - Nice looking Antonia morph... :-) But yes, I'd personally, definitely prefer to see you focus on you own originals for now...
I guess this is the issue with dealing with weight maps, as a character artist... they are possibly going to need redone if a body shape changes too far??
I guess what you might want to consider doing, as a base figure creator, is to produce a range of CR2 versions from the base mesh, for several different key body shapes... with optimised adustments made to weight maps etc, by you, as the figure creator... so that character morph / texture creators aren't getting lumbered with that?
At the same time, if you were doing something like that, I guess you also want to avoid making differences between such a range, that would prohibit them sharing clothing or hair... or uv mapped textures.
Cheers
;-)
Yes. Experimenting with Antonia has led me to that exact conclusion. The weight maps present issues I hadn't anticipated. So as it stands, it's very likely that each new figure is going to need different cr2s. That's not a good thing. I'm trying to figure out a way to work around it. But I think better geometry may eleviate that issue, at least to some extent.
~Shane