Tomsde opened this issue on May 29, 2012 · 131 posts
JoePublic posted Wed, 30 May 2012 at 9:13 PM
Sorry Anabran, but it shouldn't be too hard even for someone developing for a low end program like Poser to load a few reference photographs into his modeller to get at least the basic human proportions right.
Or look up some studys about human atractiveness on the web.
Yes, 99% of the Poser models available are done by eyeballing, which is especially tragic when you see an otherwise beautifully detailed car or plane where not a single proportion is correct. But those models were done by hobbyists, so asking perfection from them would be a little excessive.
The models shipping as the default figures with Poser I hold to a higher standard, though.
They are the face(s) of Poser, they are the virtual friends and family we spend our Poser time with. We cloth them, we pose them, they are in the center of the storys we tell.
Noone expects them to be as photorealistically perfect as what some CGI masters can do with high end software like MAX or MAYA.
But they shouldn't be so full of errors and sloppy design and general crappyness that they are completely unuseable.
I don't think my standards are higher than most, but I just want my virtual Poser people to look like real people. Nothing more, nothing less.
And I showed already years ago it's not Poser's "ancient" technology that is the limiting factor here.
Alyson and Ryan and all the other failed Poser meshes are just bad craftsmanship. Nothing more, nothing less.
I don't think Smith Micro will ever care as long as sales are not drastically plummeting.
But I still think it doesn't hurt pointing out once in a while that crappy Poser figures are not something we have to live with just because we are hobbyists.