barb opened this issue on May 30, 2012 · 5 posts
3anson posted Wed, 30 May 2012 at 10:48 PM
basically, anything that is in a proper runtime structure will be fine in Poser.
be aware, Poser cannot read ANY file that is in a DS format.
another point is that if you have gotten used to using the Content Manager Database in DS2/3, you will soon get p***ed off with an unsorted/unorganised runtime.
depending on how much you have installed in the DS runtime, it may pay to start from scratch and organise a runtime or runtimes to suit your workflow.
Poser 7 on can quite easily use external runtimes ( if you use Vista or W7. you know both hate user files in Programs)
i believe from Poser 8 on, you can put all your files in one folder in the libraries.
ie for a Hair Figure( or Prop) you can have the associated .pz2, .pp2 and .mc6 files as sub-folders inside the main product folder in the Characters folder of your library.
the only files that must stay in the original folders are the actual geometry ( .obj) and the texture files ( .jpg etc) which must stay in the Geometries and Textures folders.
hope this helps :))