mikeihde opened this issue on May 31, 2012 · 58 posts
bagginsbill posted Fri, 01 June 2012 at 10:40 AM
Meanwhile,
You're still not understanding it. He does not mean 6 inches to the right IN THE WORLD. He means six inches to the right of its position in the first pass. Look at this illustration. The left-eye camera has a red arrow. The right-eye camera has a green arrow, and stays six inches to the right of the left-eye camera, with respect to the orientation and position of that camera, not the world.
Imagine these are key frames.
In the first key frame, the right-eye camera is +6 in X. In the last key frame, it is -6 in X. In the middle key frame, the translation in X is almost zero, and the translation in Z is almost 6 inches. You cannot manually set up these positions as an adjusted key frame. You must do this via parenting. Any attempt to do it manually will result in eye-angle and distance deviations that will be obvious when viewed on a 3D TV. You will make people throw up.
We don't need to see the key frames of his actual scene. This has nothing to do with adjusting his animation. It's the simulation of stereo vision, using two cameras or one camera rendered twice, with a shift in position. Or one camera with a split mirror setup.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)