Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
59Burst posted Fri, 01 June 2012 at 12:01 PM
Quote - Jay, have you explicitly set the path to Lux in Reality? Even if the path listed is the same, if things have changed it's always best to click on the "Change" button in the Output path and select where Lux is. Thus is because Reality does some verifications to the Lux executable only when the program is selected.
Also, you might want to look at the Studio log for any trace of error messages.
Paolo, yes I have done that. I've switched back and forth between the Lux .9 folder and the Lux 1.0RC folder.
I have just now looked at the Studio log for errors. There's a ton of stuff in there, but I did locate the following:
Building Scene...
WARNING: .renderingdztexturebaker.cpp(334): Texture Baker (auto):<br></br> Temporary directory for auto-baking<br></br> is: C:/Users/Jay/Documents/DAZ 3D/Studio3/content/Baked Files/
File loaded in 0 min 12.2 sec.
Loaded file Default.daz.
DAZ Studio Started
Creating Pixel Buffer
Pixel buffer - Width: 1024 Height: 1024
Compiling OpenGL Shader...
Fragment Shader:
Fragment Shader compiled successfully.
Linking Shader:
Fragment info
-------------
0(29) : warning C7050: "rgb" might be used before being initialized
Shader Program successfully linked.
WARNING: .renderingdztexturebaker.cpp(1064): Texture Baker (auto): Auto bake<br></br> disabled.
DEBUG: 0: Toolkit found:<br></br> C:/DAZ 3D/DAZStudio3/64bit/scripts/Reality/RealityToolkit.dse
DEBUG: 1: Toolkit included
Gathering material information
DEBUG: 2: Reality Toolkit v.2.0
DEBUG: 3: UI created in 0.827 seconds.
DEBUG: Error: could not create directory<br></br> "H:/0graphics/3D/! My Renders/Lux Renders/*test 01-Resources"<br></br> for Reality scene "H:/0graphics/3D/! My Renders/Lux Renders/*test 01.lxs"
DEBUG: Error: cannot open Lux scene file<br></br> "H:/0graphics/3D/! My Renders/Lux Renders/*test 01.lxs"
DEBUG: Could not open Scene<br></br> file: H:/0graphics/3D/! My Renders/Lux Renders/*test 01.lxs for writing.<br></br><br></br>***<br></br>Paolo, I don't know if any of that is useful to you, but thanks for any and all assistance on this.